The dual theme is also used in another new concept, fighting on two fronts. If both commanders' power gauges are fully charged, you can use a tag-team power, in which each commander can move all troops with no intervening enemy turn. You are now able to use two commanders in one battle, alternating them in order to take advantage of the strengths of each. They have also made the interesting decision to use the DS's dual nature as a conceptual jumping-off point for the game's new features. The designers have done a good job of taking advantage of the DS's capabilities, allowing you to move units by tapping the bottom touch screen while displaying useful information on the top screen. As the battle progresses, they build up power that can be used to restore troops or rain bombs on the enemy.ĭual Strike is the first Advance Wars game produced for Nintendo's DS double-screened handheld console, rather than the Game Boy Advance. Each of your army commanders has specialties that affect movement and attack strength. The game does a wonderful job of balancing units, with a range of strengths and weaknesses for each weapon that force the player to use all units effectively. If you attack a unit on your turn, leave survivors: they will promptly counterattack, so in order to wipe out half an enemy tank squad, you might have to accept losing a third of your own. After you have used each of your units to move and fight, the enemy forces do the same. After trading a few insults with the enemy, the opposing armies take to the battlefield.Īs in the previous games, there is a chesslike quality to the strategy of Dual Strike, with a variety of foot soldiers, tanks, bombers and artillery that can each move a certain distance on the battleground grid before attacking. Allied commanders take to the field of battle where they are met by the eccentric Black Hole commanders. The third game in the Advance Wars series, Dual Strike begins as the peaceful allied countries of Wars World are once again invaded by the nefarious Black Hole Army. Intelligence is accurate and never skewed for political ends, and unlike the morally ambiguous wars of history, in Dual Strike the fight is against an aggressive, unscrupulous enemy pursuing world conquest. Weapons systems never malfunction, there are no cost overruns and soldiers line up to take over for fallen comrades. Military commanders in the real world, I suspect, would love to transfer to one of the make-believe armies of Advance Wars: Dual Strike, the turn-based strategy game by Intelligent Systems.
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